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After 20 years at the University of Oregon, I have retired. So, I will begin posting about my new experiences here and hope you find them interesting. Note to spammers. All comments on this blog are moderated. If you attempt to leave any comments with links it will be deleted! So please, don't waste your time or mine!!

Thursday, October 31, 2013

Slitherine Games capitalizes on "Gravity" success with Buzz Aldrin's Space Program Manager

A gaming resource article by  © 2013

In my Slitherine Ltd newsletter today I see that the game developer is capitalizing on the wildly successful space drama "Gravity" starring Sandra Bullock and George Clooney by preparing to release a new strategy game entitled "Buzz Aldrin's Space Program Manager".

"Buzz Aldrin's Space Program Manager (SPM) is the ultimate game of space exploration. It is the mid 1950s and the biggest nations in the world, in an effort to conquer outer space together, have established the Global Space Agency (GSA). You are in charge. It's your duty to carefully manage the agency's budget by opening programs, spending R&D funds on improving the hardware, recruiting personnel and astronauts and launching space missions in this realistic turn based strategy game. 
Apollo 11 astronaut Buzz Aldrin, ScD 1963 (Cou...
Apollo 11 astronaut Buzz Aldrin, ScD 1963 (Course XVI) (Photo credit: Wikipedia)
In sandbox mode manage your agency, recruit and train technicians, astronauts, flight controllers, scientists and engineers. Research and develop thousands of components for hundreds of missions, all the time balancing your budget. Then watch your missions launch with thousands of beautiful renders of these amazing spacecraft. In Campaign mode do all this while also dealing with politicians and their short term goals. 
Develop the X-15 Space plane, the Sputnik satellite, the Mercury, Gemini and Apollo manned spacecrafts and in later episodes on to Mars! You are not limited to the missions that did launch - you can also try out many that were planned but that never left the drawing board. For example, instead of sending men to the Moon using the Lunar Orbit Rendezvous (LOR) approach used by Project Apollo in the late 1960s and early 1970s, you will be able to rewrite history and use either the alternative Earth Orbit Rendezvous (EOR) or Direct Ascent schemes. The number of options ensures every game will be different and there is huge replay value. 
To ensure the accuracy and authenticity of the game it is being developed in consultation with Dr. Buzz Aldrin, former U.S. Air Force combat pilot (66 missions in Korea) and NASA astronaut, who took part in the first Moon landing mission and became the second human being to walk on the Moon." - Slitherine Games
When I was a school girl back in the 60s, inspired by Gene Roddenberry's original "Star Trek",  I dreamed of being the first female astronaut.  I ended up on a very different career trajectory! But maybe this game is my chance to experience the space program after all!
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